Cinnabar Shadows
Cinnabar Shadows
Lynn Abbey
Lynn Abbey
Cinnabar Shadows
Dark Sun, Chronicles of Athas, Book 04
This book is dedicated to Lonnie Loy my accountant
Chapter One
Urik.
Viewed through the eye of a soaring kes'trekel, the walled city was a vast sulphur carbuncle rising slowly out of a green plain. Towers, walls, and roofs shimmered red, gold, and amber, as if the city-state itself were afire in the steeply slanted light of a dying afternoon. But the flames were only the reflections of the sun's bloody disk as it sank in the west: an everyday miracle, little noticed by the creatures great and small, soaring or crawling, that dwelt in Urik's purview.
Roads like veins of gold traced from city walls to smaller eruptions in the fertile plain. Silver arteries wove through the patchwork fields that depended on that burden of water as Urik depended on the fields themselves. Beyond the ancient network of irrigation channels, the green plain faded rapidly to dusty, barren badlands that stretched endlessly in all directions except the northwest, where the dirty haze of the Smoking Crown Volcano put a premature end to the vision of man and kes'trekel alike.
Drifting away from the haze, toward the city, a kes'tre-kel's eye soon enough discerned the monumental murals decorating the mighty walls. One figure dominated every scene: a powerful man with the head of a lion. Sometimes inscribed in profile, other times full-face, but never without a potent weapon grasped in his fist, the man's skin was burnished bronze, his flowing hair a leonine black, and his eyes a fierce, glassy yellow that shone with blinding brilliance when struck by the sun.
The kes'trekel swerved when Urik's walls flashed gold. Through uncounted generations, the scaled birds had adapted to the harsh landscapes of the Athasian Tablelands. They knew nothing natural, nothing worthwhile, nothing safe or edible shone with such a brief yet powerful light. Given their instincts and wings, they sought other, less ominous night roosts. The men and woman trudging along the dusty ocher roads of Urik's plain possessed the same instincts but, bereft of wings, could only flinch when the blinding light whipped their eyes, then swallow a hard lump and keep going.
Unlike the kes'trekels, men and women knew whose portrait was repeated on Urik's walls: Lord Hamanu, the Lion of Urik, King of Mountain and Plain, the Great King, the Sorcerer-King.
Their king.
And their king was watching them.
No Urikite doubted Lord Hamanu's power to look through any wall, any darkness to find the secrets written on even a child's heart. Lord Hamanu's word was Law in Urik, his whim Justice. In the Tablelands where death was never more than a handful of unfortunate days away, Lord Hamanu gave Urik peace and stability: his peace, his stability— so long as his laws were obeyed, his taxes paid, his templars bribed, and he himself worshiped as a living, immortal god.
Lord Hamanu's bargain with Urik had withstood a millennium's testing. There was, despite the cringing, a measure of pride in the minds of those roadway travelers: their king had not fallen in the Dragon's wake. Their city had prospered because their king was as wily and farsighted as he was rapacious and cruel. The mass of them felt no urge to follow the road into the badlands, to the other city-states where opportunity consorted openly with anarchy. Wherever they lived—on a noble estate, in a market village, or within the mighty walls—most Urikites willingly hurried home each evening to their suppers and their families.
They had to hurry: Lord Hamanu's domain extended as far as his flashing eyes could be seen, and farther. Early on in his career as sorcerer-king, he'd decreed a curfew for law-abiding folk that began with the appearance of the tenth star in the heavens. And, unlike some of his other law-making whims, that curfew stood unchanged. Law-abiding folk knew better to linger where the king or his minions could find them after sunset.
Except in the market villages.
In another longstanding whim, Lord Hamanu did not permit anyone to enter his city unannounced, and he levied a hefty tax on anyone who stayed overnight at a public house within its walls. In consequence of this whim—and the city's daily need for food that no whim could eliminate—ten market villages studded Urik's circular plain. In a rotation as old as the reign of King of the Plain himself, the ten villages relayed produce from nearby free-farms and outlying noble estates into the city. They also gave their names to the days of Urik's week. On the evening before its nameday, each village swelled with noisy confusion as farmers and slaves gathered to gossip, trade, and—most importantly—register with the templars before the next morning's trek to the massive gates of Urik. Nine of the villages were sprawling, almost friendly settlements with walls and gatehouses that could scarcely be distinguished from animal pens. Registrators from the civil bureau of Lord Hamanu's templarate had become as much a part of the community as templars could, considering their loyalties and the medallions hung around their necks, symbols of Hamanu and the terrible power a true sorcerer-king could channel to and through his chosen minions.
Long after curfew on market-day eve and market-day night, there was usually music in the village streets and raucous laughter in its inns.
Except in the market village of Codesh.
The first day of Urik's week and the first of its villages, Codesh was as old as the city itself. In the beginning, before conquering Hamanu laid claim to this corner of the Tablelands, it was also larger than Urik—or so the village elders proclaimed at every opportunity. Codeshites feared Hamanu more than their compatriots in the other villages because they challenged him more than his other subjects would dare. When there was trouble outside Urik's walls, Codesh was the first place the templars came. Not templars from the tame civil bureau, but hardened veterans from the war bureau, armed with dark magic and the will to use it.
There was no camaraderie between templars and villagers in Codesh.
Wicker walls and rickety towers weren't sufficient for the fractious village. Both Codeshite and Urikite templars wanted stalwart towers and fortress walls that might give them the advantage if push ever came to shove. Codesh's walls were only a third as high as Urik's, but that was more than enough to separate the stiff-necked Codeshites from the more congenial market-farmers who congregated outside the village walls on Codesh eve and Codesh night each week.
There were murals on the Codesh walls: the obligatory portraits of the Lion of Urik, without the sunset flashing eyes, and invariably armed with a butcher's poleaxe, which explained what the village was and why its insolence was tolerated generation after generation. Codesh was Urik's sanctioned abattoir: the place where beasts of every kind were brought for slaughter in the open-roofed, slope-floored killing ground and processed into meat and other necessities.
Nothing valuable was wasted by the butchery clans of Codesh. Each beast that came into their hands was slain, gutted and carefully flensed into layers of rawhide and fat that were consigned to subclans of tanners and Tenderers, all of whom maintained reeking establishments elsewhere within the Codesh walls. The Tenderers took the small bones and offal, as well, adding them to the seething brews of their giant-sized kettles. Long bones went to bonemen who excised the marrow with special drills, then sold the best of what remained to joiners for the building of houses, and the scraps to farmers for their fields.
Honeymen collected the blood that ran into the pits at the rear of each killing floor. They dried the blood in the sun and sold it underhand to mages and priests of every stripe. They also sold their rusty powder overhand to the farmers who dribbled it like water on their most precious crops. Gleaners collected their particular prizes—jewel-like gallstones, misshaped organs, bright green inix eyes, polished pebbles from erdlu gizzards—and sold them, no questions asked, to the highest bidder. Glue
makers took the last: hooves, talons, beaks, and the occasional sentient miscreant whose body must never be found.
And if some bloody bit did fall from a clansman's cart, sharp-eyed kes'trekels flocked continuously overhead. With an eerie scream, the luckiest bird would fold its wings and plummet from the sky. A score of others might follow. A kes'trekel orgy was no place for the fainthearted. The birds brawled as they fed, sometimes on each other, until nothing remained. Even a strong-stomached man might wisely turn away.
The mind-bender who'd claimed the mind of a soaring kes'trekel from boredom hours earlier let it go when it became part of that descending column of hungry scavengers. He settled into his own body, his thoughts returning to their familiar byways through his mind, sensation coming back to arms, not wings, to feet, not talons. The constant, overwhelming stench of Codesh struck the back of his nose. He breathed out heavily, a conscious reflex, expelling the poisons in his lungs, then breathed in again, accepting the Codesh air as punishment.
"Brother Kakzim?"
The urgent, anxious whisper in Kakzim's ear completed his return. He opened his eyes and beheld the killing floor of Codesh's largest slaughterhouse. His kes'trekel was one of a score of birds fighting over a length of shiny silver gut. Before Kakzim could avert his eyes, the largest kes'trekel plunged its sharp beak into the breast of the bird whose mind he had lately haunted. Echoes of its death gripped his own heart; he'd been wise, very wise, to separate himself from the creature when he did.
"Brother? Brother Kakzim, is there—? Is there a problem, Brother Kakzim?"
Kakzim gave a second sigh, wondering how long his companion had been standing behind him. A moment? A watch? Since he snared the now-dead kes'trekel? Respect was a useful quality in an apprentice, but Cerk carried it too far.
"I don't know," he said without looking at the younger halfling. "Tell me why you're standing here like a singed jozhal, and I'll tell you if there's a problem."
The senior halfling lowered his hands. The sleeves of his dark robe flowed past his wrists to conceal hands covered with scars from flames, knives, and other more obscure sources. The robe's cowl had fallen back while his mind had wandered. He adjusted that, as well, tugging the cloth forward until his face was in shadow. Wispy fibers brushed against his cheeks, each feeling like a tiny, acid-ripped claw. Kakzim made another quick adjustment and let his breath out again.
The bloody sun had risen and set two-hundred fifty-four times since Kakzim had brushed a steaming paste of corrosive acid over his own face, exchanging one set of scars for another. That was two-thirds of a year, from highsun to half ascentsun, by the old reckoning; ten quinths by the current Urik reckoning, which divided the year into fifteen equal segments; or twenty-five weeks, as the Codeshites measured time. For a halfling born in the verdant forests beyond the Ringing Mountains, weeks, quinths, and years had no intrinsic meaning. A halfling measured time by days, and there had been enough days to heal the acid wound into twisted knots of flesh that still burned when touched or moved. But the acid scars were more honorable than the ones they replaced, and constant pain was a fitting reminder of his failures.
When he was no older than Cerk—almost twenty years ago—Kakzim had emerged from the forests full of fire and purpose. The scars from the life-oath he'd sworn to the BlackTree Brethren were still fresh on his heart. The silty sea must be made blue again, the parched land returned to green. What was done must be undone; what was lost must be returned. No sacrifice is too great. The BlackTree had drunk his blood, and the elder brothers had given him his life's mission: to do whatever he could to end the life-destroying tyranny of the Dragon and its minions.
The BlackTree Brethren prepared their disciples well. Kakzim had sat at the elders' feet until he'd memorized everything they knew, then they'd shown him the vast chamber below the BlackTree where lore no halfling alive understood was carved into living roots. He'd dwelt underground, absorbing ancient, forgotten lore. He knew secrets that had been forgotten for a millennium or more and the elders, recognizing his accomplishments, sent him to Urik, where the Dragon's tyranny was disguised as the Lion-King's law.
Kakzim made plans—his genius included not merely memory, but foresight and creativity—he watched and waited, and when the time was ripe, he surrendered himself into the hands of a Urikite high templar. They made promises to each other, he and Elabon Escrissar, that day when the half-elf interrogator took a knife, carved his family's crest into Kakzim's flesh, then permanently stained the scars with soot. Both of them had given false promises, but Kakzim's lies went deeper than the templar's. He'd been lying from the moment he selected Escrissar as a suitable partner in his life's work.
No halfling could tolerate the restraints of forced slavery; it was beyond their nature. They sickened and died, as Escrissar should have known... would have known, if Kakzim hadn't clouded the templar's already warped judgment with pleas, promises and temptations. Escrissar had ambitions. He had wealth and power as a high templar, but he wanted more than the Lion-King would concede to any favorite. In time, with Kakzim's careful prompting, Escrissar came to want Lord Hamanu's throne and Urik itself. Failing that—and Kakzim had known from the start that the Lion-King could not be deposed—it had been possible to convince Escrissar that what he couldn't have should be destroyed.
Reflecting on the long years of their association, Kakzim could see that they'd both been deluded by their ambitions. But then, without warning from the BlackTree or anything Kakzim could recognize as their assistance, Sorcerer-King Kalak of Tyr was brought down. Less than a decade later Borys the Dragon and the ancient sorcerer Rajaat—whom the BlackTree Brethren called the Deceiver—were vanquished as well.
Kakzim sent a message back across the Ringing Mountains—his first in fifteen years. It was not a request for instructions, but an announcement: The time had come to unlock the ancient halfling pharmacopoeia, the lore Kakzim had memorized while he dwelt among the BlackTree's roots. The time had, in fact, come and passed.
Kakzim informed the elders that he and the man who thought he was Kakzim's master were making Laq—an ancient, dangerous elixir that restored those on exhaustion's brink, but enslaved and destroyed those who took it too often. Their source was innocuous zarneeka powder they'd found in Urik's cavernous warehouses. The supply, for their needs and purposes, was virtually unlimited.
The seductive poison spread quickly through the ranks of the desperate or despondent, sowing death. He and Escrissar planned to expand their trade to include the city-state of Nibenay. When both cities were contaminated, their sorcerer-kings would blame each other. There'd be war. There'd be annihilation and, thanks to him, Brother Kakzim, the BlackTree Brethren would see their cause victorious.
Kakzim promised on his life. He'd opened the old scars above his heart and signed his message with his own blood.
He'd had no doubts. Escrissar was the perfect dupe: cruel, avaricious, enthralled by his own importance, blind to his flaws, easily exploited, yet blessed with vast wealth and indulged by Lord Hamanu, the very enemy they both hoped to bring down. The plans Kakzim had made were elegant, and everything was going their way until a templar of the lowest sort blundered across their path.
Paddle, Puddle, Pickle... Kakzim couldn't remember the ugly human's name. He'd seen him once only, at night in the city warehouse when catastrophe had been the furthest thought from his mind. The yellow-robed dolt was boneheaded stupid, throwing himself into battles he couldn't hope to win. It beggared halfling imagination to think that templar Pickle could stand in their way at all, much less bring them down. But the bonehead had done just that, with a motley collection of allies and the kind of luck that didn't come by chance.
Kakzim had abandoned Escrissar the moment he saw disaster looming. Halflings weren't slaves; BlackTree Brethren weren't martyrs, not for the likes of Elabon Escrissar. Kakzim raided Escrissar's treasury and went to ground while the high templar marched to his doom on the salt wastes.
Ever dutiful t
o the elder brothers of the BlackTree, Kakzim had sent another message across the Ringing Mountains. He admitted his failure and promised to forfeit his now-worthless life. Kakzim used all the right words, but his admissions and promises were lies. He knew he'd made mistakes; he'd been bested, but not, absolutely not, defeated. He'd learned hard lessons and was ready to try again. The cause was more important than any one brother's life, especially his.
Brother Kakzim wasn't any sort of martyr. He told the elder brothers what they'd want to hear and fervently hoped they'd believe his promise of self-annihilation and never bother him again. He was deep in his next plotting, here in the market-village of Codesh, when his new apprentice arrived fresh out of the forest and with no more sense than a leaf in the wind.
He'd wanted to send Cerk back. Bloody leaves of the bloody BlackTree! He'd wanted to kill the youngster on the spot. But without the resources of House Escrissar behind him, Kakzim discovered he could use an extra set of hands, eyes, and feet—so long as he didn't delude himself that those appendages were attached to a sentient mind.
"Brother Kakzim? Brother Kakzim—did you—? Have you—? Are you having one of your fits? Should I guide you to your bed?"
Fits! Fits of boredom! Fits of frustration! He was surrounded by fools and personally served by the greatest fool of all!
"Don't be ridiculous. Stop wasting my time. Tonight's an important night, you know. Tell me whatever it is you think I must know, then leave me alone and stop this infernal chatter about fits! You're the one with fits."
"Yes, Brother Kakzim. Of course. I merely wanted to tell you that the men have begun to assemble. They're ready-armed exactly as you requested—but, Brother, they wish to be paid."
"Then pay them, Brother Cerk!" Kakzim's voice rose into a shrill shout as he spun around on his companion. The cowl slid back, dusting his flesh with excruciation as it did. "We're so close. So close. And you torment me!" He grabbed the youngster's robe and shook it violently. "If we fail, it will be your fault!" *****